OneDragon Bug: 锄大地科研院卡顿问题
Hey guys, this is a report about a frustrating bug I've been experiencing with OneDragon's "锄大地" (Chudi Dadi) feature in Zenless Zone Zero (ZZZ). Specifically, when the script runs near the elevator on the west side of the Research Institute, the minimap disappears, and the character freezes. Let's dive into the details, including screenshots, log files, and what I've tried so far. I hope this helps the devs squash this bug!
The Bug: Minimap Gone, Character Frozen
So, here's the deal: I've been using OneDragon to automate some tasks in ZZZ, particularly with the "锄大地" feature, which I believe is related to some kind of farming or resource gathering activity. Everything was running smoothly until I hit a specific spot near the elevator on the west side of the Research Institute. At this point, the minimap vanished, and my character became completely unresponsive. Talk about a buzzkill, right? I tried moving, clicking, and even mashing keys, but nothing worked. The only solution was to manually stop the script.
This bug seems to be triggered when the character gets too close to a wall. I've included screenshots to illustrate the issue. The first screenshot shows the character's position, where the minimap is gone. The second one shows a step back, and the minimap reappears. The third screenshot pinpoints the exact location on the map. It's a pretty consistent issue, so I'm sure others might be running into this too. It's like the game gets confused when the character is too close to the environment, and the UI elements and character controls break down.
This is a major bummer because it disrupts the automation process and forces me to intervene manually. It would be awesome if the developers could take a look at this and find a fix, so we can all enjoy a smoother gameplay experience.
Technical Details and Troubleshooting Steps
Here are some of the technical details, the steps I've taken, and the files I've included. I understand how important it is to provide as much information as possible to help the developers diagnose and resolve the issue quickly. I've tried to be as thorough as I can. First, I made sure I was using the latest version of OneDragon. I’ve always tried to keep things updated so I don't miss out on important fixes and optimizations. Then, I searched through the issue tracker to see if anyone else had reported a similar problem. I wanted to avoid duplicating efforts if someone else had already found a solution or reported the same bug. No luck, so I'm filing this report.
Next, I ensured that all my models and combat scripts were updated to their latest versions. Outdated files can sometimes cause unexpected behavior, so it is a good idea to keep them current. I also double-checked that I followed the instructions in the official documentation and the troubleshooting guide. I also made sure that no other overlay windows were obscuring the game during runtime. I didn't want any interference that could potentially mask the issue or affect how the game behaves.
I've also made sure not to install any UI or texture modifications. These sorts of mods can cause issues. And, of course, I am including the logs and the screenshots, I know it's super important to provide those to help the devs get to the bottom of the issue, and I'm aware that it's best to use F11 to grab the screenshots. I modified the issue title to make it clear what's happening. I figured it would save time when developers are going through their backlog.
Code Version and Issue Scope
The code version I'm running is e5b89ad5. This should provide the developers with a specific version to refer to. The problem scope is limited to the "锄大地" feature within the OneDragon script, specifically when used near the specified location in the Research Institute within the ZZZ game. This helps focus the investigation and narrow down the potential causes of the bug.
Problem Description and Location
The root of the problem seems to be the character's proximity to walls. When the "锄大地" script directs the character near the elevator on the west side of the Research Institute, the minimap disappears, and the character becomes unresponsive. This bug consistently occurs at this specific location, making it a critical point to address to ensure smooth automation. It would be great if the devs could figure out what's causing this and make sure it doesn't happen.
The Log File
I've attached the log file, log.txt, to provide the developers with a detailed record of the script's actions leading up to the bug. It contains information about the events and operations performed by OneDragon during the game session. The log file is essential for tracking down what the script was doing right before the crash. The devs can use this to identify any unusual behavior or errors that might have triggered the bug. Hopefully, it will help them pinpoint the exact source of the issue.
Screenshots: Visual Evidence
To make it super clear what's happening, I have included three screenshots. The first two show the minimap disappearing, and the third one highlights the specific location. I hope these images give the developers a clear visual representation of the bug. The screenshots show how close I got to the wall before it stopped working. Visual proof is often the easiest way to understand what's happening. The screenshots have the dimensions 1920x1080 to provide a clear view of the problem.
My Suggestions and Hope
Honestly, I don't have a specific solution. I'm not a developer. I'd love it if OneDragon's developers could investigate and find the root cause of the bug. Maybe there's a problem with collision detection, or maybe the script is trying to load too much at once. Whatever the reason, I hope it can be fixed. Hopefully, the log file, screenshots, and detailed description are enough to help fix this issue and improve the "锄大地" functionality in OneDragon. Thanks to everyone involved in making this software!